WARDOGS game: what it is and how every match works

Soldiers crossing a shallow river toward a watchtower in a wooded valley
Screenshot: WARDOGS, via its Steam store page. © BULKHEAD / Team17.

WARDOGS is an online team shooter from developer BULKHEAD and publisher Team17, out on Steam Early Access for Windows since September 10, 2026. Its core mode is inspired by King of the Hill: up to 100 players in three teams — Lonestar, Valkyra and Manticore — fight over one randomized 2x2 km Control Zone on a 256 km² map, the team with the most players inside earns points, and the first team to 100 points wins. Is it worth it? Decide from these facts: scoring rewards holding the zone, not kills; money comes from teamplay such as revives, transport and spotting, so support play pays as well as shooting; every player starts with $10,000 of in-game cash, buys a fresh loadout each life, and keeps that cash between matches; and progression is deliberately slow — per the official Season 1 changelog, a median player sits around level 20 after 20–25 hours. It is still Early Access, and the developers themselves tell unsure players to wait or refund. On platforms and price: it is PC-only for now at $39.99 on US Steam ($49.99 for the Supporter Edition), and the PlayStation Store lists the PS5 version for 2028 while the Xbox store shows no release date.

How a match works

Each life starts with shopping: you buy your loadout — weapons, gear, vehicles — then deploy. The mode is inspired by King of the Hill, and points come from exactly one thing: having more players inside the Control Zone than the other teams. Kills earn cash but score no points, so a squad that only hunts kills can lose to a squad that simply stands in the zone.

Inside the Control Zone sits a smaller, shifting Hot Zone: players standing in it count double toward their team's player count, and it pays double cash. The Control Zone is randomized each match.

Three factions, no fixed classes

You play in one of three factions:

FactionColorWho they are
LonestarBlue“Heavy-hitters in the Western paramilitary world” (official TOP QUESTIONS post)
ValkyraRedRestorationists of the Soviet People's Republic
ManticoreGreenThe Kingdom of Persia's shadow army, out of Tehran

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There is no class to pick from a menu. Roles are player-defined: you build a role by what you buy, and you earn XP on role tracks — the patch notes name Career, Medic, Support, Recon, Driver and Pilot tracks. In practice: buy a vehicle and you are your squad's driver, ferrying players to the zone for cash and tips; buy medical gear and you earn as the medic reviving them.

Cash and progression

A soldier kneeling beside a downed teammate on a muddy street, an armored vehicle behind them
Screenshot: WARDOGS, via its Steam store page. © BULKHEAD / Team17.

Every player starts with $10,000 of in-game cash. Each life, you purchase a custom loadout — weapons, gear, utility and vehicles — and whatever you earn on top persists from match to match. Earning is built around teamplay: revives, transporting friendlies to the zone, kills and spotting all pay cash, and players tip each other for rides and revives. Bases pay too: you can build your own forward operating base (FOB) at a strategic chokepoint and keep it supplied with pallets, and hacking or destroying an enemy FOB also pays.

Cash profits can be exchanged for Gold Bars, which buy cosmetics in the Gold Market. There is no battle pass and no pay-to-win, and BULKHEAD has stated that in-game cash and gold bars will never be sold — the optional Supporter Edition is the only paid extra (what it includes and what it costs).

Progression is deliberately slow: per the Season 1 changelog, the developers tuned it so a median player at 20–25 hours sits around level 20, and the top items take a long grind — one of the main topics on our WARDOGS Reddit community breakdown.

Your first ten minutes

  1. Pick your server on the DEPLOY screen. Update 0.1.2 (September 30, 2026) added this flow: hit DEPLOY and choose between Official, Community, Infantry Mode and Low-Level servers, and BULKHEAD said its purpose was to better highlight the Infantry Mode and Low-Level community servers. Fan guides recommend Low-Level community servers for new players.
  2. Get into the Control Zone and stay in it. Kills score no points — only having more players in the zone does — and the Hot Zone inside it counts double and pays double cash. Buy a loadout you will actually carry into the zone and hold ground there: that is both the win condition and the paycheck.
  3. Make your first cash by keeping teammates alive and moving. Revives pay cash, transporting friendlies to the zone pays cash, and players tip each other for both — so even before you can out-shoot veterans, support play pays for your next loadout.
  4. Treat $10,000 as a working budget, not savings. You rebuy your loadout every life, so spend on what helps the team hold the zone — transport, supplies for your FOB, a kit you can afford to redeploy on — and earn it back through revives, transport and tips.
  5. Never touch cash or XP exploits, and never buy cash for real money. Per the Update 0.1.2 policy, abusing exploits or real-money trading resets your cash and progression and risks a permanent ban. The fast-money glitches players post about are exactly how accounts get reset — the full list of what the official enforcement page bans, and what players reported about cheaters on October 26–27, is on our WARDOGS cheaters page.

More habits, settings and the known crash fixes for new players are on the WARDOGS tips page.

Playing with friends

WARDOGS has built-in proximity voice chat, so you can talk to players near you. It is an online-only PvP game that needs a broadband connection. Community servers are a real option, and BULKHEAD has named three approved hosting partners: QONZER, BisectHosting and xREALM. If you cannot connect and want to check whether it is a maintenance window rather than a fault, see the WARDOGS server status page.

What changed in Season 02

Season 02 (Update 0.2.0) went live on October 15, 2026. For how you play a match, it added (the full history of official patches is on the WARDOGS updates page):

  • Four new weapons — the TCX Spear assault rifle, M14 DMR, PP-19 Bizon SMG and Evo-3 Ultra LMG — plus the Molotov.
  • Four new vehicles: the Wolf-110, Wolf-110 Assault, T-72 and Flakpanzer Gepard
  • A rain weather preset.
  • Per the Season 02 preview: a losing team at least 40 points behind second place gets a 20% vendor discount, and the preview said it applies to all teams; that one is from the preview only, not confirmed as current behaviour. The idea is that a team falling far behind can restock for less and buy its way back into the match.
  • A Wager Vendor: per the Season 02 preview, you can bet cash on yourself — getting a number of kills in the Hot Zone, delivering a number of players — though the preview called it experimental. The Season 02 patch notes list the Wager Vendor among the season's additions.

PC requirements

The game is Windows-only and Steam Deck is listed as Unsupported; Linux and macOS are not supported either. Official requirements:

SpecificationMinimumRecommended
OS64-bit Windows 10Windows 11
CPUIntel Core i5 8600 / AMD Ryzen 5 3500Intel Core i7 12700k / AMD Ryzen 7 5700x
Memory16 GB RAM16 GB RAM
GraphicsNvidia GTX 1660 / Radeon RX 590Nvidia RTX 3070 / AMD Radeon RX 6700 XT
Storage50 GB50 GB
Target1080p Low @ 60fps (Upscaled)1440p Medium @ 70fps+ (Native) or 4k Medium @ 60fps+ (Upscaled)

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Sources

More in this section

In this section

Weapons

The AK74 and PP-19 Bizon are free in Season 02, the TCX-SPR pushed the M4 back to level 28, and the FAL rose to $250k. Which gun to unlock first.

Vehicles

The four vehicles the Season 02 notes name and describe: the Wolf-110 transport in two configurations, the T-72 tank and the anti-air vehicle.

Controller support

The Season 02 patch notes fixed controller bugs and added an Aim Assist slider under Settings > Controller > Advanced, while Steam's feature list does not mark controller support and no model list is published.

Help

Kills do not score points — holding the Control Zone does. Every player starts with $10,000 of in-game cash, and cash carries over between matches.

FOB

The FOB is the build zone, not the walls: shell first, guns last, and the October 14, 2026 patch that stopped a hammer from breaching doors.